Game Designer · UE5 Developer · 3D Artist

Ayzanat
Gasanova

Unreal Engine 5 Gameplay Systems AI & Behaviour Trees Niagara & UMG

I build the systems players feel — gameplay, AI, and the mechanics that make a world move.

Portrait of Ayzanat Gasanova, game designer and Unreal Engine 5 developer
23.10.2006she/herrus/engHSE
Selected work · 04 games

Games I designed & programmed

Four Unreal Engine 5 projects — each a full gameplay loop I wired from scratch: mechanics, AI, VFX and UI. Open any one for the technical breakdown.


About

Game design student at HSE University, building gameplay systems in Unreal Engine 5.

I like turning strange ideas — an ambitious dust mote, an emo hamster, a self-replicating zombie doctor — into playable systems. My focus is gameplay programming: movement, AI behaviours, state machines, VFX and UI, built to feel tight and readable. I work closely with artists and designers to take a concept from grey-box to a finished, shippable loop.

// designer.spec
nameAyzanat Gasanova
born23.10.2006
studyHSE · Game Design
engineUnreal Engine 5
langsRussian · English
statusOpen to work
Toolset

What I build with

Systems-first, engine-native. Everything below shipped in the four games above.

Engine

Unreal Engine 5Blueprints Data-driven designEnhanced Input

Gameplay Systems

Character MovementState Machines TimelineInventory / Slots Save & Checkpoints

AI

Behaviour TreesAI Perception BT Tasks & Decorators

Technical Art

Niagara VFXMaterial Param. Collections UMG UI3D asset integration

Contact

Let's build something weird

Have a role, a project, or a game-jam idea? Send a message — or reach me directly.

👻